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 Engine 2.0 + Release

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kevansevans
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Registration date: 2011-10-10

Character sheet
What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: alt/progressive quirk

PostSubject: Engine 2.0 + Release   Wed Oct 26, 2011 10:01 am

Okay, so as my next project, I am planning to fix the FPS playback issue. What is that issue? Different frame rates result in different playback speeds, which keeps us from knowing how fast the rider is actually going. So this new engine will have a mathematical equation inside of it that will allow the game itself to adjust to the appropriate speed so no matter what fps it's running at, any computer will still display the same time. I will also add a "Throttle" display that will show, in a way, how much effort your PC has to put in to make it run at the same speed.

Basically this is what I'm adding.

-120 fps, This will allow your com/mac to run this at maximum potential
-auto speed fps adjust (I just explained that)
-Original UI, since no one can seem to agree on any improved UI's Ive came up with, so I'm going to have to brainstorm more.
-Throttle percentage display. This will show up as a percentage. The lower the number, the better. (According to my math, the lowest possible is -77% at a perfect 120 fps, while 1 fps is 3900%)

Pros
-Full power applied to game
-All pc's will show the same speed no matter what
-Smexy smooth playback

cons
-will not work on pc's that can't handle 40 fps, so basically, if your pc is slow, don't get this
-Line glitching may be impossible.

So just a heads up, and feel free to submit some UI ideas to help improve the game!

http://www.mediafire.com/?p2l2lwk5zv3nqhq


Last edited by kevansevans on Fri Oct 28, 2011 7:04 pm; edited 1 time in total
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captain_cornflakes
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Number of posts: 2538
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Registration date: 2011-05-29

Character sheet
What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: Smooth flatsled, a little quirk.

PostSubject: Re: Engine 2.0 + Release   Wed Oct 26, 2011 12:57 pm

kevansevans wrote:
Line glitching may be impossible.



Frameglitching will only get harder with a higher FPS, not impossible. As long as Bosh moves fast enough he can frameglitch through a line.
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IDrawTheLines
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Registration date: 2009-01-24

Character sheet
What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: Manuals, Some Semi-Omni

PostSubject: Re: Engine 2.0 + Release   Thu Oct 27, 2011 6:33 pm

Frameglitching is when he passes through the black side of a line?

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IDrawTheLines
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kevansevans
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Number of posts: 28
Age: 18
Location: Right here of course!
XP: 330
Registration date: 2011-10-10

Character sheet
What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: alt/progressive quirk

PostSubject: Re: Engine 2.0 + Release   Fri Oct 28, 2011 7:04 pm

http://www.mediafire.com/?p2l2lwk5zv3nqhq
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IDrawTheLines
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Character sheet
What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: Manuals, Some Semi-Omni

PostSubject: Re: Engine 2.0 + Release   Sun Oct 30, 2011 8:26 am

Thanks for the link..

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IDrawTheLines
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captain_cornflakes
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Number of posts: 2538
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XP: 8041
Registration date: 2011-05-29

Character sheet
What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: Smooth flatsled, a little quirk.

PostSubject: Re: Engine 2.0 + Release   Wed Nov 02, 2011 3:46 pm

It's actually rather snazzy. Playback is a lot smoother now. Very Happy
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kevansevans
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Number of posts: 28
Age: 18
Location: Right here of course!
XP: 330
Registration date: 2011-10-10

Character sheet
What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: alt/progressive quirk

PostSubject: Re: Engine 2.0 + Release   Wed Nov 02, 2011 3:53 pm

I forgot to mention this here, but Im working on v3, so when it's done I'll post it. New feature demo video --> http://www.youtube.com/watch?v=MN4xD0OU5Qk&lc
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